> For the complete documentation index, see [llms.txt](https://conusyntax.gitbook.io/products/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://conusyntax.gitbook.io/products/common-ui-input-mapping.md).

# Common UI Input Mapping

#### Navigation & Input Mapping

To customize the keyboard keys used for menu navigation, you must update both the action data table and the controller display data.

#### 1. Customizing Navigation Keys

To rebind specific actions to different keys:

1. Open the **DT\_CommonInputActionDataTable**, found in **Input/Common**.
2. Select the **Row** for the action you wish to modify.
3. Go to **Keyboard Input Type Info** ➞ **Common Input** ➞ **Key** and select your desired key value.

<figure><img src="https://1883754984-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F6EcXMpvBDtWhtztAbvO1%2Fuploads%2FX0D3D0RgDO12YoUNDLUt%2FCommon%20UI%20Input%20-%20Action%20Data%20Table.png?alt=media&amp;token=c81c937a-e687-4b8d-878b-6d7e8bc7c321" alt=""><figcaption></figcaption></figure>

#### 2. Configuring Key Icons (Brushes)

After remapping a key, you must ensure the UI displays the correct icon for that input:

1. In the same **Input/Common** folder, open **BP\_CommonControllerData\_MouseAndKeyboard**.

First, verify whether the key you want already exists in the map. If it doesn’t, add a new entry to the map:

2. Set the **Key** field to match your newly assigned key.
3. Under **Key Brush** ➞ **Image**, select the corresponding icon for that key.

<figure><img src="https://1883754984-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F6EcXMpvBDtWhtztAbvO1%2Fuploads%2FlXk6KpdAfvheDwJbvtic%2FCommon%20UI%20Input%20-%20Brush%20Data%20Map.png?alt=media&amp;token=c0a95dd5-b381-4290-b308-60617e4b86ca" alt=""><figcaption></figcaption></figure>
