> For the complete documentation index, see [llms.txt](https://conusyntax.gitbook.io/products/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://conusyntax.gitbook.io/products/creator-camera-pawn.md).

# Creator Camera Pawn

The **BP\_CreatorCamera** pawn manages the player's view and interaction within the scene. It sets up the main customization widget, provides it with a reference to the Character, processes player input, and provides full control over how the Character is viewed.

To fine-tune the camera's behavior, go to **Details** ➞ **Creator Camera** and expand it.

<figure><img src="https://1883754984-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F6EcXMpvBDtWhtztAbvO1%2Fuploads%2FfTx4n7nSyPoBBGbB9CCM%2FCreator%20Camera%20Pawn%20-%201.jpg?alt=media&amp;token=a18feaa3-b9b0-4e6f-8e07-3188b3d0d7c4" alt=""><figcaption></figcaption></figure>

The pawn uses Unreal Engine’s **Enhanced Input System** to handle and remap controls. The active input mappings are defined by the assigned **Input Mapping Context** (e.g., IMC\_CharacterCreator), located in the **Details** under **Input**.

<figure><img src="https://1883754984-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F6EcXMpvBDtWhtztAbvO1%2Fuploads%2FMQNYmMb6Xn84WVUCqMdI%2FCreator%20Camera%20Pawn%20-%202.jpg?alt=media&amp;token=dac819a0-d948-4909-9e4c-18e88f11cf52" alt=""><figcaption></figcaption></figure>

You can remap the controls by assigning any key in the Input Mapping Context asset.

<figure><img src="https://1883754984-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F6EcXMpvBDtWhtztAbvO1%2Fuploads%2F6Dwobt6JdDSmtDxVf7q5%2FCreator%20Camera%20Pawn%203.png?alt=media&amp;token=b158a929-5341-4153-bc6f-bb7fd59a34b5" alt=""><figcaption></figcaption></figure>
