> For the complete documentation index, see [llms.txt](https://conusyntax.gitbook.io/products/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://conusyntax.gitbook.io/products/studio-lighting-rig.md).

# Studio Lighting Rig

The **BP\_StudioLightingRig** actor is responsible for the three-point illumination of the Character within the scene.

#### Adjusting Intensity and Color

You can quickly modify the mood and brightness of the studio setup directly from the level editor viewport:

1. In the **Outliner**, select **BP\_StudioLightingRig**.
2. Go to the **Details** and locate the **Lighting Rig** ➞ **Light** category.
3. Adjust the exposed parameters to change the **Color** and **Intensity** of individual light sources.

<figure><img src="https://1883754984-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F6EcXMpvBDtWhtztAbvO1%2Fuploads%2F5MxtszhqDQaP4F1oTRzw%2FStudio%20Lighting%20Rig.jpg?alt=media&amp;token=904a4f2b-db33-4313-81d4-12da70b93b98" alt=""><figcaption></figcaption></figure>

#### Modifying Light Transform

Exposed parameters in the Details are restricted to color and intensity. To adjust the position of or rotate the individual light components:

1. Open **BP\_StudioLightingRig** directly.
2. Adjust the light component placement inside the Blueprint's **Viewport**.

{% hint style="info" %}
Modifying the transforms inside the Blueprint ensures that the balanced three-point lighting structure remains intact as a reusable template across different scenes.
{% endhint %}
